China Mobile Comes Down Hard On Sohu

by Paul Denlinger

Posted Aug. 17, 2004

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In an unprecedented move, China Mobile has banned Sohu, one of China's leading Internet portals, from using it as an MMS (multimedia message services) provider for one year. China Mobile was reacting to subscriber complaints that they were getting spammed by Sohu, and then getting billed for the spam. When the announcement was made last Friday, Sohu was suspended from Nasdaq trading because of the move.

The incident which led to China Mobile's decision to ban Sohu took place in June, with a photo message going out to users in Sichuan. In many cases, adult content has gone out to China Mobile subscribers, which has caused deep embarrassment to China Mobile management. Lately, the Chinese government has cracked down on adult content sites, which seem to sprout up again quickly in spite of the best government efforts.

This has put China Mobile management, a state-owned enterprise, in the untenable situation of unintentionally distributing adult content via the content portals, while the Ministry of Public Security is fighting to ban adult websites and content.

In a Tuesday morning conference call, Sohu's management blamed the June Sichuan incident on a technical glitch. Most observers see it more as a bad move by marketing management anxious, even desperate, to maximize revenue.

In June and July, all three companies, Sina, Sohu and Netease, have had to issue warnings and revise their earnings downwards because spamming complaints have forced the carriers to crack down.

MMS services, the successor to SMS (short message services), have been the single largest source of revenue for China's Internet portals, which went through near-death experiences before they were bailed out by SMS contracts with China Mobile, which were mostly made in 2000 and 2001. In most of the contracts, the portals took 85% of the billing, with 15% going to China Mobile or China Unicom. The high takeup of SMS services, and later MMS services, among China's mobile phone subscribers jumpstarted the portals, with their share prices going from lows of less than US$1 to more than US$60.

For the portals, the SMS revenue has had the addictive effect of crack, and it has been very difficult for their management to wean themselves and develop alternative revenue sources. Even though their management knows that they are dependent on the carriers for the revenue, it has been difficult to diversify because virtually nothing else offers the kind of revenue, or easy money, these contracts offer.

Among the three portals, Netease has been most effective at diversifying revenues,and developing its own online games. In China, online games are more popular because they are impossible to crack (make unauthorized copies) because they are hosted on the company's servers, and because they generate per hour/per user access fees.

Online games have also pushed broadband as a standard, since the user experience is far better with broadband.

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