NetEase Profits Rise On Gaming Revenue

by Paul Denlinger

Posted Feb. 19, 2004

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NetEase, one of China's leading Internet portals, reported profits doubling on the popularity of its online gaming services. NetEase posted a net profit of $11.4 million, or 36 cents per basic ADR (American Depository Receipt), in the fourth quarter of 2003 compared to $5.2 million a year earlier. Netease is listed on the Nasdaq under the NTES symbol.

Compared to Sina.com and Sohu, China's other two leading Internet portals, NetEase has a stronger presence in online gaming, and is weaker in online advertising. All three companies relied on revenue from SMS (short message services) to bring them up from their slump in the 2000-2002 period, when all three were nearly delisted from Nasdaq because of their low share price. Now, all three are trading between $27 - 50 on the Nasdaq.

Competition in SMS has led all three companies to diversify from that original revenue source. SMS revenue was shared with mobile carriers, and all three have been careful in revealing the terms of their contracts.

NetEase's most popular online game has been Westward Journey Online Version 2, which had 120,000 concurrent users in December, up from 100,000 in September. This game was internally developed and maintained by NetEase. Players pay US 5 cents an hour to play.

NetEase claims that it now at the end of 2003, it had 167 million accumulated registered users, compared to 95.7 million from a year earlier.

The main players in online gaming are Shanda Networking, which will be going public on Nasdaq shortly, followed by The9 Online and Kingsoft. Shanda Networking claims 1 million concurrent users. The company began by licensing software from the South Korean firm Actoz. Since then, it has started to develop its own games for launch in the China market.

Following on these developments, and in preparation for its listing, Timothy Chen Tianqiao has announced management changes for Shanda Networking, bringing in the former Microsoft China president.

In the US, Microsoft announced that it would end development of the Mythica game which Microsoft Game Studios was developing. Like all the games which have turned into revenue generators in China, Mythica was a massively multiplayer online role playing game (MMORPG). MMORPGs have become highly addictive for players, and have the same effect Dungeons and Dragons used to have in the 80s and 90s.

It is unknown if the curtailment of development had anything to do with a lawsuit by Mythic Entertainment of Virginia, which is developing Dark Age of Camelot. Unlike the Chinese companies, Microsoft's game development is tied in with sales of Windows and Xbox platform. Xbox is duelling with Sony's Playstation II for leadership in the online gaming field.

As long as Sony and Microsoft tie in their game development with their hardware solutions, it will be hard to see how they can become major players in the Chinese online gaming market.

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