Intel, Shanda Partner in Online Gaming Content

by Paul Denlinger

Posted June 10, 2004

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Intel, the world's largest maker of computer chips, is partnering with Shanda Interactive Entertainment to develop online gaming content. Intel's move is recognition that online gaming content needs to diversify from the Japanese and American model of being tightly bundled with the game console.

The main game console makers are Sony with Playstation II, Microsoft with X-box and Nintendo with Gamecube. All three players, with the exception of Nintendo, have been hesitant to enter the China market because of software piracy fears. Microsoft, for example, claims that it has not been profitable in China because of rampant software piracy. In spite of this, Microsoft has its largest research center outside of the US in China.

Shanda Interactive, which just went public in the US, is China's largest online gaming company. It has built its success by offering online gaming at US 3 cents an hour to play on computers, usually with broadband connections, and now has more than one million concurrent players per hour.

Shanda has benefited from Microsoft's and Sony's reluctance to unbundle their games from their game consoles. The Chinese market is able to leapfrog because it is not stuck with a user base of console gamers which it needs to maintain. For most Chinese, spending US$150 - 200 to buy a game console is an unacceptably high barrier. However, computers with broadband connections are available at work, and at Internet cafes. Increasingly, they are becmong more common at home.

The next step in China will be development of games for mobile phones. China Mobile, the country's largest carrier, is intent on driving wireless value added services, and is now offering phone blocks to commercial users at very low prices to encourage development of value-added services. China already has 290 million mobile phone subscribers, and this market has not yet been tapped for online gaming.

If online gaming does take off in China, it most likely will be a major driver for 3G phone services, which handle data transmission at a much faster speed than the current rate.

For Intel, this represents a chance to develop new chips for the next generation of mobile phones. Because worldwide demand for computer chips has slowed as the market has peaked, Intel is anxious to diversify into other fields.

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