Sony PlayStation2 To Be Sold In China

by Paul Denlinger

Posted Nov. 28, 2003

  Send This Page to A friend

Following on the steps of Nintendo , Sony has announced its plans to start selling its flagship product, the Sony PlayStation2 gaming console in China, beginning in December. Sony plans a limited release of the PlayStation2 in Beijing, Shanghai, Shenzhen, Guangzhou and Chengdu, and will price it at the equivalent of US$328.

Since its launch in March 2000, Sony has sold more than 62 million PlayStation2 gaming consoles worldwide. It has become the single product responsible for most of Sony's profits. Outside China, the PlayStation2, while popular, is considered to be older technology. In the US, it is now widely available for US$180. Among the other leading game platforms, Nintendo has sold 10.5 million GameCubes and Microsoft has sold 9.4 million Xbox machines worldwide.

Sony's move to sell the PlayStation2 in China is based on the need to improve earnings for the parent company, and to establish a presence in China. Nintendo, Sony and Microsoft have all been reluctant to enter the market because of widespread piracy of games, and hacking into their consoles. Mainly for this reason, all three companies have delayed introduction, hoping that efforts to stamp out privacy would give them a better opportunity to go in. Sony admitted that it would have to face the fact that the Sony PlayStation2 will face piracy in China, but it is something the company will have to deal with. In the technical community, it is widely known that China is home to some of the most technically sophisticated hackers in the world, most of whom work together in small, amorphous, loosely-knit bands. When political tensions rise between China and Taiwan, many hack into Taiwan sites and deface their sites, while a smaller number of Taiwan hackers hack into China sites.

While the three major companies delayed entering the China market, PC gaming took off, and became a major revenue generator for the leading Chinese Internet portals and online gaming companies. Sony PlayStation2 will have to compete with these game services as it enters the market, and will most likely compete on the basis of superior graphics capabilities. It will be interesting to watch if Chinese game players will abandon their present hosted online game solutions for consoles, as Chinese online gamers have a reputation for being notoriously price-sensitive, and usually abandon a service in large numbers when fees are raised.

In the past year, both Sony and Microsoft have begun to offer online gaming using broadband as an additional add-on service in the US and Europe. Sony has not yet announced plans to offer online gaming capabilities in China.

Another major problem game console makers have faced is the installation of "mod" chips which are soldered into the consoles to give them added capabilities they were not originally designed with. Outside China, all companies have fought "mod" firms vigorously using legal means.

Sony's entry puts extra pressure on Microsoft to enter China with its Xbox console. Since its introduction, Microsoft has had to fight efforts by hackers to modify or hack the XBox. Unlike the Nintendo GameCube and Sony PlayStation2, the Xbox is actually a graphics-performance enhanced personal computer which uses a PC architecture, and is priced at US$180 in the US market. Many hackers have been drawn to it, seeking to install Linux, an open-source free operating system which competes directly with Microsoft's software products, and turning the Xbox into a personal computer running Linux, its rival operating system. Most of these hacks have involved the use of "mod" chips, but an Australian group claims to have developed a software solution which involves no changes to the hardware. In all instances, Microsoft has vigorously used legal action to prevent unauthorized modifications to the Xbox.

If Microsoft enters China with the Xbox, hackers would be attracted to the Xbox platform like bees to honey. This in turn would lead to legal actions and litigation in China, opening up a new front for the relatively young and untested area of Chinese commercial law and commercial litigation courts. So far, foreign companies have had mixed success fighting intellectual property violations in Chinese courts, winning some cases while losing others. To further complicate the situation, it is likely that many of the violators and potential defendants in China would be individual hackers, as opposed to corporations.

On the other hand, if Microsoft does not enter the market, it would mean ceding the China market to Sony, Nintendo and the current online game service providers.

Before you go, did you like this article?
If so, you can receive a free email newsletter version each weekday. Sign up using the China Business Express form on this page.

Send This Page to A friend